Bent 00
Longtime Limit Breaker
Is it just me, or does Pichu have...
- too many options / cancellable moves,
- too little ending lag / landing lag / openings in defense, and
- too few telegraphed moves?
It feels annoying to fight Pichu because you can't predict what it's going to do very well, and it's hard to punish it because it is so small, and rarely leaves itself open. I think the idea of "Risk VS Reward" is not strong enough in Pichu -- all of it's attacks are good, and there aren't enough drawbacks to them. Too much Reward, not enough Risk.
I still say Pichu should be a character that is challenging to win as. Mid-Tier at best...
Pichu's model still needs work, too.
- too many options / cancellable moves,
- too little ending lag / landing lag / openings in defense, and
- too few telegraphed moves?
It feels annoying to fight Pichu because you can't predict what it's going to do very well, and it's hard to punish it because it is so small, and rarely leaves itself open. I think the idea of "Risk VS Reward" is not strong enough in Pichu -- all of it's attacks are good, and there aren't enough drawbacks to them. Too much Reward, not enough Risk.
I still say Pichu should be a character that is challenging to win as. Mid-Tier at best...
Pichu's model still needs work, too.