First of all, their gameplay is very solid right now. With the new uB and Nana survival, they are interesting and dynamic.
I truly don't have much to say you about them, but felt the thread should exist.
If they were to be changed further, I think a way to 'desync' their movement would be good. Specifically a way to make Nana or Popo move faster or slower than one another. Because Nana can now be recalled quickly, tricks like hurling Nana locations can be much more interesting. Were I to recommend anything in specific, it would be that their fB ends in either Nana or Popo being thrown as an attack at the end, with significant force, perhaps as a cancel in the middle of the move. This would help further their already dynamic and interesting play.
I truly don't have much to say you about them, but felt the thread should exist.
If they were to be changed further, I think a way to 'desync' their movement would be good. Specifically a way to make Nana or Popo move faster or slower than one another. Because Nana can now be recalled quickly, tricks like hurling Nana locations can be much more interesting. Were I to recommend anything in specific, it would be that their fB ends in either Nana or Popo being thrown as an attack at the end, with significant force, perhaps as a cancel in the middle of the move. This would help further their already dynamic and interesting play.
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