Search results

  1. ESC Artiste

    Okay, I don't know if you guys know this (probably do) or not, but does Brawl- have RCO lag like...

    Okay, I don't know if you guys know this (probably do) or not, but does Brawl- have RCO lag like in Vanilla Brawl, or is it fixed?
  2. ESC Artiste

    Oh you. Congratulations! What capture card is it?

    Oh you. Congratulations! What capture card is it?
  3. ESC Artiste

    Got myself a great capture card, and am ready to stream and post videos of Brawl-! I will notify...

    Got myself a great capture card, and am ready to stream and post videos of Brawl-! I will notify y'all when the stream set-up is complete.
  4. ESC Artiste

    Congratulations to Ludacario for winning the tourney!! :D

    Congratulations to Ludacario for winning the tourney!! :D
  5. ESC Artiste

    4.0BC Ganondorf Feedback Thread

    THIS. THIS RIGHT HERE.
  6. ESC Artiste

    Why are there so many bots on the site now?

    Why are there so many bots on the site now?
  7. ESC Artiste

    4.0BC Ganondorf Feedback Thread

    I agree that Ganondorf's other options are a million times better, and am happy upon reading that he has a on-hit cancel in the air. However, the reason for the mid-air stalling properties is just to aid him in case things go wrong. The Warlock Punch is not ideal in many situations, and as we've...
  8. ESC Artiste

    Well....do I want to have Ganondorf as a main or secondary? Hmmm......

    Well....do I want to have Ganondorf as a main or secondary? Hmmm......
  9. ESC Artiste

    4.0BC Ganondorf Feedback Thread

    I loved the Dark Wave. Tbh, it was fun to see that. A suggestion for the Item Reflection. Why not use Ganon's Side Tilt. It doesn't need much, if any, modifications to make it a reflection attack. Not to mention the move itself covers quite a good frontal hitbox. For offstage material, I...
  10. ESC Artiste

    I know how you feel.

    I know how you feel.
  11. ESC Artiste

    4.0BC Ganondorf Feedback Thread

    So...wider hitstun radius on the Wizard Kick landing?
  12. ESC Artiste

    4.0BC Ganondorf Feedback Thread

    Ganon's U-tilt does still do that, and while it's interesting in Practice where infinites are possible, it's not very effective mid battle. I like that suggestion where instead of landing on the ground as Ganon would normally do for his Wizard Kick, he would punch it Akuma style. However...
  13. ESC Artiste

    4.0BC Ganondorf Feedback Thread

    Okay, so this is a bit of an odd find, mainly because it's something that-at first-had similar use to Fox's Shine. Ganondorf's Wizard Kick has a property to where if you're quick enough, you can initiate the move without grounding your opponent. What I found in Practice Mode was that this move...
  14. ESC Artiste

    Community Request Thread for the next version after 4.0BC

    I second this. While Melee airdodges aren't my thinga dn I would prefer the "modern" airdodge, I still understand where Melee airdodges could be more beneficial, especially with the direction that you can dodge towards. Unfortunately, the meta in Brawl and Sm4sh has seemed to have grown so far...
  15. ESC Artiste

    So, I found out I'm not a programmer.....feck.

    So, I found out I'm not a programmer.....feck.
  16. ESC Artiste

    Community Request Thread for the next version after 4.0BC

    So, as a guy who's never played Melee ever (I like watching it, but trying to get to that high level play seems like it would take YEARS. Plus, the technicality to me seems just a bit much to grasp. Eh, I guess that's my fault. xD), what's the frames limit execution for a Melee Airdodge (30...
  17. ESC Artiste

    Community Request Thread for the next version after 4.0BC

    Okay, so as a Wolf secondary, I can affirm that he is "Turbulent Combo City". As my friend (a Roy main) aptly puts it, "You can execute 5 moves in the span it takes me to perform Roy's Up Smash". However, one of the things that I have to complain about is his ledge-regrab options. I swear, I...
  18. ESC Artiste

    Roy 4.0bc Thread

    I agree with Kymaera. I don't think the tilt-stick for specifically Roy needs fixed, but for the entire cast.
  19. ESC Artiste

    Roy 4.0bc Thread

    Just read the post. So, it's an error on the "Vanilla" itself? Huh, who knew? Makes me want a Sm4sh Minus even more because of tighter controls and new characters (am still working on that btw). xD But in all seriousness, that would then be a glitch that I presume the devs cannot fix because of...
  20. ESC Artiste

    Roy 4.0bc Thread

    Most likely that's the situation. If everyone was Mew2King, this wouldn't be a problem, buuuuuut.... :P But yeah, this glitch is just weird. My question is, why of all things would the tilt stick buffer a jump?
Top