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  1. Lucis Perficio

    Brawl Minus 4.0b is here!

    Sounds like someone has trouble against Sonic? lol
  2. Lucis Perficio

    Brawl Minus 4.0b is here!

    What's iirc? :o Couldn't define it with any searches :/ Forgive my lack of knowledge on all this basic lingo lol
  3. Lucis Perficio

    Brawl Minus 4.0b is here!

    What does "fsm" mean? I feel like it might mean "frame speed ????" not sure what the "m" represents though.
  4. Lucis Perficio

    B-Canceling

    Yeah. Ike has it with aerial Quickdraw, though you need to execute a move after QD and cancel itearly (before the hitbox comes out I believe). This is most easily done by starting a fastfalling Ikecopter in the air and landing before Ragnell swings across Ike's head.
  5. Lucis Perficio

    Brawl Minus 4.0b is here!

    Not entirely related, but is C. Falcon supposed to be practically invulnerably during a Falcon Punch? Literally, while he's punching, he can't be hit. Grounded hits will tech, and if you're unlucky enough not to have any disjoints, you'll get sucked into it while trying to punish. It sorta...
  6. Lucis Perficio

    Brawl Minus 4.0b is here!

    The changelog says so. Pit's was changed somewhat. Sheik's Light Arrow now deals 100% damage instead of 47%
  7. Lucis Perficio

    Brawl Minus 4.0b is here!

    I feel like the slow fallspeed is beneficial in aiming Extremespeed for landing and cancelling into attacks. At least that's how I've gotten around his aerial vulnerability when not comboing. Protecting yourself while descending by activating Double Team or Extremespeed is helpful, and sometimes...
  8. Lucis Perficio

    Brawl Minus 4.0b is here!

    I've found his grab-cancel to be useful at low-percents, or in cases in which your target techs away after the first hit. It'd be cool if you could choose between the attack portion or the grab though. Though this would need a nerf to go with it. Were it to gain a visual cue as to his direction...
  9. Lucis Perficio

    Brawl Minus 4.0b Bug Report Thread

    If that's the case then his ultra taunt serves no real purpose and his aura mechanic is essentially non-existent.
  10. Lucis Perficio

    Brawl Minus 4.0b Bug Report Thread

    Also, has the meteor hit on aether been removed? It seems that no matter how I space it I can't quite meteor someone unless I grab the ledge upon hitting them with the 2nd to last hit. If I try to edgeguard them with the meteor they end up being sent at a ~45 degree angle. Useful onstage, and...
  11. Lucis Perficio

    Brawl Minus 4.0b is here!

    I agree with that much. As for the AI, Mario consistently does his uTaunt when I'm playing him.
  12. Lucis Perficio

    Brawl Minus 4.0b is here!

    Mario's AI always does his uTaunt instead of sTaunt like he should after KOing someone. Why wouldn't he use the metal, I wonder?
  13. Lucis Perficio

    Brawl Minus 4.0b is here!

    Is there anyone else who doesn't particularly like the streaks in Ike's Ragnell now? Doesn't seem to make sense to me. It would be more sensible for the streaks to be yellow, or instead of streaks, Ragnell could leave behind a light trail like it does in Smash 4.
  14. Lucis Perficio

    Brawl Minus 4.0b Bug Report Thread

    Lucario's aura sphere no longer grows according to his aura. It's a uniform size now. I've also read that apparently he doesn't gain any knockback or damage potential as he should?
  15. Lucis Perficio

    Brawl Minus 4.0b Bug Report Thread

    No disrespect bc you are the admin, but that's not true at all! There have been countless times in 3.Q where I my victory would hinge on how well I bait ppl into a position in which I can QD>counter QD>Aether or QD>Eruption. This was possible even without NSM. I even have some such instances...
  16. Lucis Perficio

    Brawl Minus 4.0b Bug Report Thread

    So Ike's quickdraw being uncancellable into itself or specials on the ground is also intentional? Is that something he had in 2.x.6?
  17. Lucis Perficio

    Brawl Minus 4.0b Bug Report Thread

    Ike's AI still doesn't use quickdraw or wall jumps to recover. In fact, hardly any character uses wall jumps or techs when operated by AI. Despite this the AI seems a bit more sophisticated.
  18. Lucis Perficio

    Brawl Minus 4.0b Bug Report Thread

    Is it intentional that Lucario's ultra taunt brings him up to 300% still despite the new 200% cap?
  19. Lucis Perficio

    Brawl Minus 4.0b Bug Report Thread

    When Lucario uses ultra-taunt, if he's launched offstage RIGHT before the hitboxes come out, he will teleport back to where he stood and complete the ultra taunt. This has been present since 3.Q
  20. Lucis Perficio

    Brawl Minus 4.0b Bug Report Thread

    Wario's crate can still be easily used against him if it is hit while he's standing on it. Not sure if that's a glitch or not.
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