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  1. Lucis Perficio

    Community Request Thread for the next version after 4.0BC

    My main request is that the changelist include ALL changes between the previous version and the next. (Still peeved Ike lost stuff between 3.Q and 4.0b that weren't included in the change log, or lost as a result of the removal of NSM, in combination with the fact that I've addressed this...
  2. Lucis Perficio

    Proposed minimal change to Ike's ultimate.

    For his ultimate as well as one of his taunts, Ike says "You'll get no sympathy from me." I personally find this a bit redundant. I think it makes more sense for him to say "Prepare yourself," in a lowered or deeper tone upon triggering his ultimate, or saying "Gotcha," as he does occasionally...
  3. Lucis Perficio

    Brawl- Zeus EX- New version of Zeus, one of the best underrated mods.

    Does NB= neutral B? Never seen that abbreviation before myself. Is there an updated changelist that includes every change for the characters as well as physics/mechanics changes and introducing new chars? So it doesn't seem like Zeus has the same c-stick buffer issue as Minus, but it has a...
  4. Lucis Perficio

    Community Request Thread for the next version after 4.0BC

    I find it curious that the one you're telling to calm down is the one who has abstained from vulgarity and being outright condescending/patronizing (even if I may be interpreted that way, text-based encounters, as I've previously stated, leave people to assume tone based on their own...
  5. Lucis Perficio

    Community Request Thread for the next version after 4.0BC

    I would agree for the most part. However not all characters have moves that surround their body, allowing them to effectively shake off Pikmin with a single move. I'm lucky to main Ike in this case bc nair does wonders here. Even a sex kick nair like that of Mario or Fox only shakes them off...
  6. Lucis Perficio

    Community Request Thread for the next version after 4.0BC

    Perhaps it isn't a "semi-spike" in the literal sense, but it launches beyond 180 degrees (with respect to the x-axis, meaning it launches in a slightly downward diagonal horizontal angle. Though spamming may be the move's most reliable utility, I think it makes more sense for it to have IASA...
  7. Lucis Perficio

    Community Request Thread for the next version after 4.0BC

    Not sure what's silly about those two words being together in that order w/in this context. One would say it's "silly" to deliberately misinterpret a person's meaning before ascertaining what their meaning is. After all, you saying that Zelda was used for disrespects doesn't outright contradict...
  8. Lucis Perficio

    Community Request Thread for the next version after 4.0BC

    The issue is redundancy and providing advantages the character may not need (Like Ike having NSM or elfire hitboxes on certain moves, which, as cool as it was, isn't necessary for him and takes away from his personality as a character that requires reads). The move is spammable, displaces...
  9. Lucis Perficio

    Community Request Thread for the next version after 4.0BC

    If dtilt overshadows ftilt in that regard, then why should ftilt still be usable for movement in that case? If you rly only see that as the sole reasoning I recommend rereading the points I listed, as "poor skill" does not refer to the entirety of my reasons and still doesn't refer to the real...
  10. Lucis Perficio

    Community Request Thread for the next version after 4.0BC

    I would like to know why it wouldn't be possible. If it is and isn't implemented I would assume it's simply to keep he mechanics separate from Smash 4, and because it would enable other techniques which would affect certain characters differently and require further analysis for patching, such...
  11. Lucis Perficio

    Community Request Thread for the next version after 4.0BC

    They are comparable simply because they lead to him being moved forward. Comparisons are generally made when qualities are shared between the two objects/subjects being compared, no? It's relevant because you claimed that there was "no good reason" for Sheik and Zelda to be separated as...
  12. Lucis Perficio

    Community Request Thread for the next version after 4.0BC

    I hypothesized that tethers weren't working for a similar reason, although I feel this could be fixed if tethers moved to their respective ledges more rapidly so that the character doesn't float way from the ledge, and thus the detection range, but the time it actually extends to the ledge. I...
  13. Lucis Perficio

    Community Request Thread for the next version after 4.0BC

    I appreciate player_03 seeming to pay so much attention to my posts, as it doesn't seem that devs do as much: I may be repeating some stuff just for consistency, this will be quite long because I want to include all of my thoughts since it seems like they will now be given the attention they...
  14. Lucis Perficio

    Brawl Minus 4.0BC: A New Era!

    Would it be possible to make it so that pressing back on the c-stick while one's character faces forward yields a fTilt in that direction instead of a jab? It seems redundant that there are 5 ways to input jab with c-stick set to attack (every diagonally including back). It would make...
  15. Lucis Perficio

    C-stick causing jumps when set to attack?

    It being in vBrawl is all he more reason as to why I think it should have been fixed earlier on, fair as it is. Also, in saying that Ike gets nerfed I don't mean that he's exclusively being nerfed. I do enjoy his new jump height and uair height (though from what I can tell it was mainly done to...
  16. Lucis Perficio

    C-stick causing jumps when set to attack?

    That just about sums up my troubles with Minus. It's hard enough shifting between Smash 4 and Minus based on the game speed and feel alone, but this further adds to my qualms. At this point I've opted not to play Minus until the c-stick buffer issue is fixed, especially considering that Ike (my...
  17. Lucis Perficio

    Cool/useful things Snake can do in Minus?

    Excuse my potential redundancy but a sentence like that is easily misconstrued, particularly because one part of my statement refers to something Snake could do since vBrawl, and the other part refers to something which Minus added (anglable usmashes). Also, the lack of a direct quote like I...
  18. Lucis Perficio

    January 2017 - 4.0 Changelog PREVIEW!

    At the risk of sounding sarcastic, should we expect 4.0 to come out roughly a year after 4.0BC as 4.0BC did with respect to 4.0B?
  19. Lucis Perficio

    C-stick causing jumps when set to attack?

    How do you work around being unable to buffer c-stick aerials? What exactly did you find about it that could be worked around? The difference between buffering a c-stick move properly and not is pretty substantial considering the frame buffer in Minus/Brawl. Being unable to buffer a move means...
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