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  1. Thor

    Brawl- Zeus EX- New version of Zeus, one of the best underrated mods.

    I missed the fact that he can jump out of side+B. That would explain why you think his recovery is so much better [because it is >_>]. So when I first played against Mac [just an AI], I either always somehow hit them before KO punch startup, and they lost it, or thought that they lost it...
  2. Thor

    4.0b Sheik. In the mind of a Ninja

    Yeah you can *definitely* store needles. Honestly, Minus needles are in my opinion the best-made input-wise. Some players might dislike that they auto-store because you then can only needle-turnaround [an AT used in Melee to make run-off DJ turnaround bair a thing] when you don't have full...
  3. Thor

    Brawl- Zeus EX- New version of Zeus, one of the best underrated mods.

    His recovery is still bad and I'm pretty sure I've hit him to make him lose KO punch more than a few times... also KO punch not KOing at very close to 0 is kind of silly to me [it was advertised as an OHKO >_>], so if they made it KO earlier than Smash 4 that's probably a good thing.
  4. Thor

    Brawl- Zeus EX- New version of Zeus, one of the best underrated mods.

    I've heard in the past it has L-cancelling, and some aerials just feel weird [Falcon, for all his other shenanigans, can't SH dair safely in this as far as I can tell, but Ganondorf can, which just seems wrong]. If someone can confirm or deny definitively that the game has L-cancelling, that'd...
  5. Thor

    Minus Zeus EX Glitch

    I guess this means easy automatic shield drops. Now if only I did them normally and actually implemented stuff like that lol.
  6. Thor

    Brawl- Zeus EX- New version of Zeus, one of the best underrated mods.

    Enjoying it, some weird stuff I mentioned in a different glitch thread. Toon Link's recovery seems like trash from what I could tell. L-cancelling is in the game, right? What is the window to input an L-cancel, and does a white flash accompany a successful L-cancel? I play Melee and PM...
  7. Thor

    Minus Zeus EX Glitch

    Cloud can walljump, and he can wall-cling, but he can't walljump out of wall-cling. It's super weird >_> [Sheik can walljump, wallcling, and walljump out of wallcling, so it's not universal]. Easiest way if you have to walljump is to know in advance, airdodge into the wall, then press back to...
  8. Thor

    Brawl- Zeus EX- New version of Zeus, one of the best underrated mods.

    Had no interest. Saw Cloud. Trying it [we'll see if mine works, unlike Turk's apparently?] Edit: Using hackless, mine did not work either.
  9. Thor

    Stage List for 4.0b Tournaments

    Yoshi's is actually banned because of the ridiculously tiny blastzones, not because of the stage size itself [otherwise we'd ban Lavendar Town, Ganondorf's side+B covers nearly the entire stage on its own], and that's something some people dispute [I support it because I think Falco can do fair...
  10. Thor

    Stage List for 4.0b Tournaments

    What would you suggest as a spacing counterpick? New Pork City??? The stages I listed are large, flat, and lack a top platform, meaning horizontal projectiles control a substantial portion of the stage, and the lack of a top platform means camping from the side platforms is more effective...
  11. Thor

    Stage List for 4.0b Tournaments

    PS2, Smashville, FD, and Lylat Cruise are all arguably very good for "spacing" characters [ex: Falco]. Kongo Jungle can be good for camping as well [lots of places to run away to]. Otherwise, what stages do you feel are good for spacing characters?
  12. Thor

    Spreading Brawl Minus

    I am not sure how to spread Minus at UIUC, but I do tell people about it and have had a few friends try it [and they mostly enjoyed it, but didn't have an easy way to get it themselves]. Minnesota recently created a Brawl Minus facebook group, we're having a side event at the monthly, and a...
  13. Thor

    Bowser, King Grappler: A 4.0b feedback thread

    Again, it doesn't upset me from a balance standpoint at all, I just feel kind of goofy losing to it with a zoner like Falco or a bait-and-punish/rushdown character like Falcon. Byproduct of feeling you should win advantageous MUs I suppose.
  14. Thor

    Brawl Minus 4.0 Changelog Preview!

    One of the biggest things that makes me think Fox is more of an issue is shinegrabs. Minus doesn't have them because you can't JC grab, but in Melee Fox could shine JC grab and the only character with an OoS option to beat it besides spotdodge/roll is Fox and maybe Puff [and that's shine/rest...
  15. Thor

    Brawl Minus 4.0 Changelog Preview!

    Melee Fox tho.
  16. Thor

    Bowser, King Grappler: A 4.0b feedback thread

    I more feel like an idiot because it's all grab-based. With Ganondorf, he can do 60% in 3 or 4 hits, but he's usually comboing me across the stage [usmash dair side+b dtilt uair probably does like 80%, but at least he's comboing. Bowser is like grab grab fsmash and I'm like "Oh I can't DI any of...
  17. Thor

    Bowser, King Grappler: A 4.0b feedback thread

    It's been suggested multiple places that the dev team should switch RR throws with his regular grab throws. I'm not sure that's the solution Turk would want, but it's something. I for one think Bowser is bad because he's extremely comboable, a massive target, and seems susceptible to gimping...
  18. Thor

    Brawl Minus 4.0 Changelog Preview!

    It's funny because if you nerf Ganondorf's throws [all of them], he still has side+B, which is an automatic guaranteed 50-50 at all percents [fsmash covers behind him, wiz kick covers all the other options (and for some, fsmash too)], and his up+B will KO offstage at like 45% [risky to go for...
  19. Thor

    4.0b Yoshi. Still here, still qu.. Yoshi.

    He can jump out of shield in 64. Because Falco is a fastfaller, the move combo'd into itself 3 or 4 times doing 60-80% the first time I'd get hit, then two or three more would seal the deal, so if I messed up like 15 times across 4 stocks, GG. The other issue was that it was safe on block, so...
  20. Thor

    Brawl Minus 4.0 Changelog Preview!

    Smash 4 didn't give Ganondorf a KO throw because of poor balancing decisions or something [he really needs one, or at least a low percent combo throw]. Melee was also balanced oddly, but it gave Ganondorf a top 5 dthrow that combos into his KO moves [and PM, instead of rebalancing his grab game...
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