100 Things You Probably Didn't Know About Brawl-

Other Aether

Mediator
26. More characters than just Fox can 'wavedash'. Peach can with her bAir (and she can cancel a jump with a float, then cancel the float with bAir for no landing lag), Marth can with Shield breaker, ROB can with his bAir, and Wolf can by cancelling the start-up of his side-b with a melee-style airdodge. All of these are very nice for approach, although Peach is generally better for dodging/retreating.
 
Last edited by a moderator:

justadood

Just a dood with ideas
27. Wario can swing foes like a bag while moving if you press A during his Forward Throw... this also can let you carry foes to the edge, either direction, before throwing them, or smack extra foes in FFA's as if you're carrying a bag of oranges...
 

Thor

Well-Known Member
28. Captain Falcon actually has three taunts that affect gameplay - the secret taunt mentioned earlier, his salute when he demands that you show him his moves (can hit for percent), and a sucking taunt when he demands that you stop running away. If not mentioned earlier, Yoshi has a taunt that deals 1% when it finishes by saying its name.

Incidentally, Wario can fart out crates, but if you wait 30 seconds after a crate, but less than 40, you get the half-charged Waft that had the highest knockback scaling in regular Brawl - useful for KOing, and it now recharges faster than ever (if you wait too long you get crates, which are still quite fun).
 

Bashdemears

Jiggs2stronk
29. Marths up smash has disjointed hitboxes around his feet. This can lead to stage spikes on opponents hanging on a ledge.
 

Thor

Well-Known Member
And Bashemears did this to me [accidentally I think] at like 20%... ouch...

30. All the Pokémon Trainer's Pokémon have aerial down+b moves to give them a fuller moveset (Ivysaur's is especially devastating, either to the opponent or to her if she misses...). You can also force them to switch when they faint (Get KO'd) by holding L, but they don't switch on their own anymore unless you choose to switch them (so you can be a Charizard main, but never have to use Squirtle or Ivysaur).
 

Tybis

Resident Minusaur
Minus Backroom
31. On Skyworld, if Zero Suit Samus D-air>Flipstool's the breakable platform, then she gains just enough height to land on the top platform at the apex of her flip.
 

Smilindeth

Well-Known Member
32. Going off the "flight of Ganon" trick in vBrawl with some changes. Put your back to the very edge of a platform, down-b then immediately side-b and since it placed you a millimeter off the ground, you plant people if you connect.

Also for 22 I'd argue DK and Sonic as well due to the canceling. Have baited plenty of people into the charged punches with the cancel-able down taunt.
 

Tybis

Resident Minusaur
Minus Backroom
33. Holding B during Zero Suit Samus' side-B results in a multihit attack that pops opponents up and towards you.

What is that, like a pure mobility trick?
Mostly. To be honest, I'm still experimenting with it.
 

Glyph

Moderator
34. Using Bair immediately after side-b with ROB results in a massive speed boost that will often times lead to his own demise. When used offstage, it can instead be a great recovery mixup option.
 

NEWB

Well-Known Member
35: Kirby has several quirks to him. He can move a little during dsmash, and execute a sliding kick from his games by tapping A or by first crouching and pressing down on the c stick. On the ground, he can choose to swing his cutter down without leaping into the air by holding down. The cutter can also be canceled anytime he is in the air by shielding. Kinda a lot for one bullet point, but it's dumb to do a bunch of points on Kirby.
 

Smilindeth

Well-Known Member
36: Unless fixed in the 3.3 update, when you smash throw an item down as Luigi, his nose stretches obscenely far for a moment.
 

NEWB

Well-Known Member
37: Crouching during sonics down smash will propel you either forward or backward depending on your timing. Tricky lil fella to catch ain't he?
 

justadood

Just a dood with ideas
37 (b): also c-stick smashing (up only?) during his down smash with correct timing can give sonic a boost for it
 

NEWB

Well-Known Member
39: holding a when ness' pk flash explodes will make it inflict darkness damage and send foes on a semispike trajectory.

I'm not sure if we should consider 37b as 37b just cuz it is two sonic mentions in arrow. Leave as is or what? Best to Change things now then later.
 

Thor

Well-Known Member
40. Ice Climbers can move forward and backward while using blizzard (down+b), and blizzard is grab-cancellable. Keep in mind that Nana can't grab though (but need a KO? Blizzard -> grab -> cstick up or forward works pretty well for me)
 

Other Aether

Mediator
41. If you use Wario's dTilt, then don't cancel it and don't press anything (even A) for a while, his hand starts to shrink and sag. It's not useful, but it's hilarious.
(but need a KO? Blizzard -> grab -> cstick up or forward works pretty well for me)
Adding onto this, if you get a grab near an edge, have Nana do a short-hopped fAir. Meteor Smashes the foe, kills at most percents.
 

Thor

Well-Known Member
42. When Fox taunts and says "Here I come!", it may be the case that he's not joking... hitting the B with proper timing will unleash Fire Fox! It's fully amiable (well, not into the ground), and you can also choose to just let the taunt end instead.
 

Fivavoa

Uwaaaaa~~!
Playtester
43. If you mash A (or attack whatever) during Wario's side tilt, he'll rev up his arms accomplishing nothing;
however if you tilt the tilt, he'll travel forward and backwards during his rev respectively.
 

NEWB

Well-Known Member
44: With proper timing, zelda can fire two dins fire! They may now travel along the ground instead of exploding, and the hitboxes become super huge! Bam!
 

Smilindeth

Well-Known Member
45. If you hold up after Game & Watch's forward smash he does his jingle and a parachute comes out for a good hitbox.
 

The Concept

Philosopher & Assassin
46. Sheik's teleport is versatile technique. The attack has two exploding hits; the disappearing and the reappearing. The technique can be aimed from the starting position; both in the air and on the ground. On the ground, if the attack is aimed downward, she will do her explosion in place, making it a unique, excellent when mastered counter with moderate knockback against physical attacks.
 

Tybis

Resident Minusaur
Minus Backroom
47. Lavender Town's Haunter and Gastly platforms move in a predictable pattern, and always alternates between the two ghosts and sides of the stage.
 

Thor

Well-Known Member
48. Ganondorf still possesses his Flight of Ganon superjump from vBrawl, but it's now less useful because he gains less height from the super-jump [a byproduct of less startup on down+b?]. He also (As a result of Ganondorf's down+b restoring his jump?) can double jump after doing the Flight of Ganon - allowing for a theoretically limitless repetition of the Flight of Ganon so that you never touch the ground. This means Ganondorf can indeed "fly" - as long as he has land beneath him.
 
Top