Recent content by Smilindeth

  1. Smilindeth

    Super Smash Bros. 4 Discussion

    Was moved back to October for 3DS release, so more time to work on the unannounced characters. Tried out the 3DS and Wii U version at the Best Buy event today, was fun. Both felt good to play, items were actually fun to use, but the controls were a bit weird to get used to since the Pro...
  2. Smilindeth

    Does a Large Amount of Textures Cause Wifi to Hard Freeze?

    Also, it couldn't hurt to open each of your skins up in Brawl Box and export as .pair so it correctly formats both skin formats to have in the folder. Since it likes to randomly choose between the two, having both .pac and .pcs for every skin will help with stability.
  3. Smilindeth

    Favorite Stages

    Blast zones are pretty easy to fix if that is all that is holding back using it.
  4. Smilindeth

    Favorite Stages

    Though many seem to hate it, I love the Minus 75M.
  5. Smilindeth

    Brawl- M3: Mirror Match Masters

    Guess I'll put in a fresh word for what I'll aim for at the moment? DK, Diddy, Sonic, and Ganon.
  6. Smilindeth

    Brawl Minus 3.5 has arrived!

    If an update is released before the next big one, please label it something like "3.5.1" or "3.5b" so it doesn't become another "I have 3.3, not the one released yesterday, the barely announced one that came out this morning." This release seems much more stable, and I'm glad the wifi code is...
  7. Smilindeth

    The Official Match-Making Thread

    Will be trying to hang around the chat more often to be available to play if anyone wants.
  8. Smilindeth

    Brawl Minus 3.5 has arrived!

    Homebrew+Gecko appears to be working just fine. Nobody else on at the moment to try it with though. I did enter my code+version few days before the first deadline for using the site method. (Is still up, so give it a shot for re-entering?)
  9. Smilindeth

    Brawl Minus 3.3 is BACK!

    Crate jab your way under stage to the other side, then bike back to where you were, then hop off and b-air back again, then up-b to safety.
  10. Smilindeth

    Turbo Mode + Minus 3.5

    From what I could tell, any attack that had upward momentum instantly lifting the attacker of the ground, if they hit say a shield, the momentum would repeat a considerable amount until they are a mile up slowly waiting to come down while the offstage camera and acts a bit buggy not accurately...
  11. Smilindeth

    100 Things You Probably Didn't Know About Brawl-

    45. If you hold up after Game & Watch's forward smash he does his jingle and a parachute comes out for a good hitbox.
  12. Smilindeth

    100 Things You Probably Didn't Know About Brawl-

    36: Unless fixed in the 3.3 update, when you smash throw an item down as Luigi, his nose stretches obscenely far for a moment.
  13. Smilindeth

    About the Level Minus AI

    They should be "level 16" AI if the code was done right. Should feel a bit higher than level 9. Less slip ups from them, more likely to punish a mistake. More aggressive I think. 2 ways to do it I think are: 1 + 2 + up or: L + R + up While selecting the difficulty level.
  14. Smilindeth

    L canceling anyone?

    On a similar note to this topic, what about crouch canceling? Using the 1/3 code out there, have been trying it out, and it does have its ups and downs (gets kinda crazy sometimes though). Get wrecked by a Marth since you aren't letting yourself get out, or survive crazy %s of Ike smashes.
  15. Smilindeth

    100 Things You Probably Didn't Know About Brawl-

    32. Going off the "flight of Ganon" trick in vBrawl with some changes. Put your back to the very edge of a platform, down-b then immediately side-b and since it placed you a millimeter off the ground, you plant people if you connect. Also for 22 I'd argue DK and Sonic as well due to the...
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