Recent content by PermaVermin

  1. PermaVermin

    Most OP version of each character?

    Bowser's main tools are all grounded so he has to eat all of zelda's shit on the way in, the extendo hitboxes' damage is enough to break dash armor and any other armored moves result in too slow of an approach. Jumping at her is out of the question because your jumping approach options are super...
  2. PermaVermin

    Most OP version of each character?

    Bowser vs Zelda has always been excruciatingly horrible, Charizard as mentioned earlier. Any floaty/slower characters should not beat Zelda.
  3. PermaVermin

    Most OP version of each character?

    No one's going to argue that Lucario isn't stupid good even after several nerfs. Also you're forgetting SH BAir
  4. PermaVermin

    R.O.B. needs an upgrade

    The superdash is Side-B -> BAir. Really quickly. Have fun.
  5. PermaVermin

    Most OP version of each character?

    The problem is that you get past the outer layer of hitboxes and you get really into the Zelda Zone, opening up dozens of options for attacks on you as it gets even harder to move forward. Making one right read isn't enough, you need several.
  6. PermaVermin

    R.O.B. needs an upgrade

    Why would ROB need buffs when he has the superdash?
  7. PermaVermin

    Most OP version of each character?

    There's yer problem right there.
  8. PermaVermin

    Most OP version of each character?

    Sorry I should have clarified that by 'easy spikes' I was more referring to how braindead easy it is to land his DAir spike given the active frames. I'm more trying to make the statement here that at least the slow lasers did something off BThrow, however minute.
  9. PermaVermin

    Most OP version of each character?

    Ok really tho You get very little from baiting out any hitboxes (endlag on SH Fair/Bair? pls), and just because you know where they are doesn't mean you can know which she's going to throw out. They're all very quick and hard to predict against a good Zelda. And this 45 degree angle stuff is...
  10. PermaVermin

    Most OP version of each character?

    I'm just sayin' it happened man. As long as it happened, it's a use for them. Bad DI or not. Even if it was simply bad DI (And I know he was attempting to DI), you're forcing your opponent to DI down+away, Falco's favorite for easy spikes. EVEN IF the weird throw-death combo wasn't there on the...
  11. PermaVermin

    Most OP version of each character?

    I want to say that with slow lasers I had Falco's Bthrow kill someone off the edge of FD at 30% due to the lasers slowly carrying them to the blast zone.
  12. PermaVermin

    Most OP version of each character?

    It's beyond a hard time, it's neigh unwinnable haha. But that's minus I suppose. I main random select. Or at least it feels like it nowadays. Most people I play with now are pretty new to Minus and I have a very good grasp on most the Minus cast because Fuse and I used to just play random...
  13. PermaVermin

    Toil is a Fraud

    I like your attitude. To be fair though, most of those videos are hella old. Old videos of me playing look really bad too. People play fighting games online? In all seriousness I'd love to play anyone who lives in SoCal sometime Haha.. I haven't had good competition since Fuse died of weed.
  14. PermaVermin

    Most OP version of each character?

    Oh of course, Falco's definitely still up there! He definitely doesn't NEED his Nair cancels back, they were just a lot of fun to execute for onstage combos. Nair->Bair->jump->Nair->Bair is a lot more interesting than Bair->jump->Bair, y'know? I -never- had a problem recovering in 2.6x. even...
  15. PermaVermin

    Most OP version of each character?

    "Learn how to fight Zelda" I'm sorry but really, how do I fight a character who is dangerous in this entire range in a matter of frames? I don't even know where to fit in her Jab, Utilt, etc in that image without making it even more convoluted. And these are just her options from a neutral...
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