Recent content by alaserdolphin

  1. alaserdolphin

    Brawl Minus 4.1 Changelog

    TIL that's a thing. So I guess Bowser is easily counterpicked by command grab characters and quasi-hovering characters. That being acknowledged, stage picking something like Lavender Town and spamming short hop -> Rampage against anyone else in the cast requires a lot of footsies just to not get...
  2. alaserdolphin

    Brawl Minus 4.1 Changelog

    *Excitedly looks for Jiggs and ICs changes* Jiggs's changes are nice; nothing spectacular, and the jumps honestly aren't going to be broken. For recovery, if you don't get back on stage, and weren't being heavily edgeguarded, you should be thinking about your gameplay. I don't see it listed...
  3. alaserdolphin

    Brawl Minus 4.0bc Bug Report Thread

    I don't want it to seem like I'm not grateful of the crazy awesome stuff our dev team has done in terms of AI and in general; I hope it doesn't look that way! A lot of that is just wishful thinking. If it's any help, here's a bit of rough pseudocode for each of those later suggestions: Again...
  4. alaserdolphin

    Brawl Minus 4.0bc Bug Report Thread

    10/10 This is actually a fantastic idea! To my knowledge, it shouldn't be too hard to integrate either. Would you be okay with letting me put that on the suggestion thread?
  5. alaserdolphin

    Brawl Minus 4.0bc Bug Report Thread

    Very true, although I'd arguably still put that under the "niche" category. (And to my knowledge, the AI doesn't take advantage of that anyway; I guess a third possibility would be to add that into the decision tree.) ------ Before I complain about something, I don't want to be the kind of...
  6. alaserdolphin

    Brawl Minus 4.0bc Bug Report Thread

    AI Waluigi and Mewtwo (in particular) have trouble recovering. Specifically, if they're offstage, they'll just fall nonchalantly to their death after burning their jumps. They generally don't use their special moves to get back. ------------- Not really "bugs" in the classical sense, but the...
  7. alaserdolphin

    Community Request Thread for the next version after 4.0BC

    I've been trying to use G&W a little as a counterpick character, which is why I'm bringing him up, although it's rare that I can't cover between Jiggs, Peach, and Ganon, so I'd by lying in saying that I know a lot about him. The issue (which I know is a super unique and niche problem) is I...
  8. alaserdolphin

    Community Request Thread for the next version after 4.0BC

    Game and Watch's Dash Speed should be considerably reduced and his Up-B should be shield-cancellable in the first few frames. The problem with his dash speed is that it's almost uncontrollable; trying to move from one end of FD to the other, in order to hit a down smash, etc. on an opponent...
  9. alaserdolphin

    Community Request Thread for the next version after 4.0BC

    Jigglypuff's side taunt should be reverted to Gravity from 4.0b. Gravity was a huge part of Jiggs' edgeguarding game, with particular mention to matchups against characters whose recovery also had the potential to do heavy damage and/or meteor (e.g. spacies, pika, marth, etc.) While I can see...
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