Recent content by AGentleStar

  1. AGentleStar

    Sorry, I can't read dates apparently. I got baited. lol

    Sorry, I can't read dates apparently. I got baited. lol
  2. AGentleStar

    Self-Proclaimed Jiggs pro stuff.

    Other things to note: • The first few frames of Fair KO much earlier than a well spaced Bair. After that, the hitbox decays in knockback and is only good for gimping. I wouldn't recommend using fair on stage unless you are close enough to connect the strong hit. • Footstool > Rest is guaranteed...
  3. AGentleStar

    Request Thread for Brawl Minus 4.2!

    I'd love to see this. If there really are two hitboxes and only one of them trips, then I don't see why bother keeping both.
  4. AGentleStar

    Request Thread for Brawl Minus 4.2!

    I totally agree. However, I feel I should mention jab only trips sometimes. It's random. If you wanna follow up after tripping an opponent, you better not jab again. Otherwise, they will instantly stand back up.
  5. AGentleStar

    Request Thread for Brawl Minus 4.2!

    B-Reversible Falcon Kick and Wizard's Foot especially are features that NEED to exist. There were many times when I played Ganondorf in 4.0BC that I was trying to mix up my recovery from above the stage to the ledge. However, my Down Special only went in one direction and it doesn't help that...
  6. AGentleStar

    Request Thread for Brawl Minus 4.2!

    Here's something I've noticed. I played both 4.1 Captain Falcon and Brawl Zeus 4.0 Captain Falcon. Each of their Up Smashes act drastically different from each other in terms of momentum. In Brawl Minus, after a forward throw or any type of move that has the opponent flying away from CF, I'll...
  7. AGentleStar

    Custom music problems

    Go ask Darxmarx in his Tutorial thread on making BRSTMs. He'd probably know how to help you with troubleshooting this issue.
  8. AGentleStar

    A Guide to Creating .BRSTMs

    It's alright. If there isn't one already up there, you should post a thread onto SmashBoards with this information. The closest tutorial I could find on there was this one and even then, I have no idea wtf they are talking about.
  9. AGentleStar

    Request Thread for Brawl Minus 4.2!

    Of course not! I don't expect you to do something like that. That would be too much work for one person to get done in a reasonable amount of time. I was simply speculating and thought it would be an interesting topic to bring up. I, for one, have little understanding of how importing...
  10. AGentleStar

    A Guide to Creating .BRSTMs

    What would be the difference in creating .BRSTM files using BrawlBox or Audacity? I'm rather new to this, so I don't know what that means.
  11. AGentleStar

    Request Thread for Brawl Minus 4.2!

    What if whenever Kirby swallowed an opponent, he would inherent not only their neutral B, but also all of their special moves. Kinda unfeasible, but you gotta admit it would be pretty cool. :nesmk:
  12. AGentleStar

    Happy Birthday, Frame Data Guy!

    Happy Birthday, Frame Data Guy!
  13. AGentleStar

    Request Thread For MAX Mode Changes

    Does Brawl Zeus count as a Minus version? Because if so, I'd love to see Fox and Falco's ultimate moves make it in. Once they reach 150%, they can prime their infinite using any throw and then initiate it with down taunt. They take 60ish% damage, but they can stop time for ten seconds...
  14. AGentleStar

    Bug Report Thread for 4.1

    Just to settle this: I slowed the game to 1/4th speed in Training mode on Dolphin 5.0-4889 netplay version. I wouldn't know if it's easier or harder to PS with Waluigi compared to other characters. Like if, hypothetically, Falco has a 3 frame window to Perfect Shield, but Waluigi only has 1...
  15. AGentleStar

    Bug Report Thread for 4.1

    Better Solution: devs should bring back the Warlock Punch Cancel and try harder to make Ganondorf not sh!tty. Oooohhhhh!!! I went there!:waluigi::waluigi::waluigi:
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