Can the submission be of 1v1s in Special Brawl?
I ask because I have a replay of a Fox ditto in Special Brawl (Turbo, Fast), and it's just a bit hilarious.
*Facedesk* How could I forget that when I main the damn guy....
But you're right, that actually could be a good way to use as a base for the Up-Smash. Maybe starting off with a crouch as the charging animation, and then thrusting upwards with the tip of the elbow being a critical? That would be...
You mean the Melee animation?
Eruption Cancel via airdodge sounds like the best thing ever. Also, I never even knew you could wavebounce with QD. Neat!
Hmmm, I'm siding with Bent 00's premise for changing Falcon's U-Smash. Captain Falcon's 64 U-smash is cool and could present a nice retro...
Here's some videos of me fighting Lv.9 AI of multiple varieties. Enjoy!
So....Jab->Grab/Down Throw (x4)->Knee can K.O. Lucario at 25%...Also Cpt. Falcon can chaingrab. x_x
Hey, uh, Bent00. Could you give Daddy Ganon the same treatment as you did with Cpt. Falcon? Pretty please??
This ain't...
Okay, I see what you mean by the 3% self-damage being the most appropriate.
The running jab situation that me and Cody witnessed was when I, playing as Cpt. Falcon, ran up to his Lucario in an attempt to rush him. At first, I thought I wasn't going to manage it, as he fully charged his F-Smash...
Okay, so me and my friend (his name is Cody) played around with it, and he described it as "the best possible representation of Cpt. Falcon the dev team could ever give him without making him unfair, with some ever so light issues that could be fixed pretty easily. The complaints I'm seeing of...
Okay, so I did some testing with the AI against C. Falcon, and from what I can deduce, my assumptions were correct.
Any player who can use characters in the S Tier will give Falcon a very hard time. Combined with ranged attacks and quick combos, it can shut down him very quickly. Of course...
The buff definitely helped him, and made him a top tier character-though it's still only a buff compared to natural top tiers. Lucario, Mewtwo, and Falco can just outspace him with both projectile and stage control-Shiek and ZSS do the same to an ever-so-slightly less degree, while Meta Knight...
I agree with your statement in general, especially with the buffs-though as you could tell by my analysis, I'm definitely not complaining. :D The complexity of it is also a valid argument, as some button combinations as I said before can be quite cumbersome to pull off. However, some of the...
Okay, so messed around with this custom mod, and my verdict is...
Why in the HYEZZ isn't this in the official mod? This is fantastic and outperforms the current version of C. Falcon in almost every aspect!
Okay, let me get this out of the way. C. Falcon's Raptor Boost canceling into Falcon...
The movement from this mod reminds me so much of Melee Falcon's mobility-and that's the best thing I could ask for.
You know, besides 4.0BC Falcon's recovery being fixed.